No real objective, just a plaftormer engine combined with the new engine Rob started. Rob came up with the idea of kind of tracing a circle around the character with a bunch of points, and then stopping them when they hit the wall. With that we could fill in the area with a gradient and mask the floor with it.
Makes a pretty cool line of sight engine.
 Forgot to mention that the maze is draw dynamically using data from an array[/edit]
Arrow Keys to move and jump. Avoid the red circle that randomly floats around the maze as it will put you back at the start.
No there is no exit.